SoundBits Release Electric Typewriters
The “Electric Typewriters” Sound Effects Library from SoundBits is a composite collection of 4 and half (yes half, one machine was broken) old electric Typewriters. You will find sounds ranging from opening/closing covers, pressing keys, random typing, electric motor movements of the writing head, mechanic-hammering of the letters, small mechanical levers and so on…
All sounds were recorded with a Sennheiser MKH8050 through a UA Apollo 8 and a RODE NTG-3 through a Sound Devices 744T.
The following typewriters are included in this pack:
- Panasonic R300
- Olivetti Lettera E501
- Sharp PA-4000
- Triumph+Adler Gabriele 100
- Erika 3006
Of course the sounds can be ordinarily used for interfaces and, well, electric typewriters but they could also easily be mangled and mutilated for some great robotic and futuristic stuff. Try it yourself.
- Number of files: 488 Files
- Quality: 96kHz / 24bit / mono
- Total Size: 377,4 MB
- Intro Price: 21,00 € incl. VAT - then 30,00 € incl. VAT
Sonic Salute Release Auto Workshop
Mikkel Nielsen from Sonic Salute has been in touch to let me know about their latest library entitled Auto Workshop. This collection was originally recorded for the Bulgarian feature Godless, As sound designer, Peter Albrechtsen needed a lot of different tool sounds and general ambiences from automotive workshops for scenes in the movie. What is more he needed the sounds to be both recorded closeup and off mic, to be able to fade easily between them.
So the plan was to use a mono microphone close to the source, and a set of stereo microphones was set up further away, capturing more of the room and echo. I have listened to the library and I have to say that it may be a very simple solution but it works so well and so it enables you to be able to mix between closeup and wide shot very easily.
I am also impressed at how low the background sound is from outside the workshop. All you get is the sounds from the workshop, they have also left plenty of ambience both sides of the spot sounds so as to make it easy to get in and out of the sounds.
- 14 Stereo Ambience tracks. Mechanics talking, and working with grinders, weldings, and hammers.
- 31 Mono/Stereo SFX tracks of Air impact wrenches, Air compressor, water and air Hoses, Grinder, Metal saw, Gate, Doors, Two post lift, Washing brush, Electrical hoist and welding.
- 1.8Gb Zip, 96K/24bit.
- Mics and recorders: MKH416 and MKH8020 and SD702 & 744.
- Intro price $25 inc VAT, then $35 inc VAT
Singing Rocks From Richard Devine
Richard Devine has made some recordings available of the mysterious Ringing Rocks in Montana. Near Butte Montana, and part of the edge of the Boulder Batholith, is a large jumbled pile of boulders, the rocks in this unique geologic formation chime melodically when tapped lightly with a crescent wrench or mallet.
It is believed that the ringing is a combination of the composition of the rock and the way the joining patterns have developed as the rocks have eroded away, though ultimately a concrete scientific explanation has yet to be arrived at. Curiously, if a boulder is removed from the pile, it no longer rings.
Slightly different pitches and timbres emanate from thousands of rocks in the formation. All sounds captured with the Sony PCM-D100 24bit-96khz
Not only has Richard made the sounds available on SoundCloud but he has put together a Kontakt Instrument set which you can download from here.
HISSandaROAR Release Electro Magnetic Fields
As we showed in some pictures that Tim released whilst making Electro Magnetic Fields he has used an Elektrosluch 3+ to record the unexpected whines, hums, drones, bleeps and strange
noise rhythms originating from circuitry, from the latest technology through to electronic antiques. Apart from capturing moves/passes and fixed perspectives drones & buzzes we have also used a camera motion control unit to capture repeatable slow movements and variations.
This library is a creative goldmine of design source material, featuring hums, drones, bleeps, power ups and downs, strange clocked noise rhythms, static, unexpected whines and very interesting stereo movement as the Elektroluch sensors seperately pass discrete components… Some of these sounds are also nasty, harsh, glitchy & in a few cases the EMF emmission (of the reciprocating saw & vintage massager) are weirdly distorted!
Using a stereo LOM Elektrosluch 3+ they have captured the EMF emissions of a huge range of devices, including: Euphonix Series 5 Mixing Desk, Sound Devices 788T, Sound Devices 722, Panasonic BluRay Player, Sony BluRay Player, Sony PS1, Sony PS2, VHS Deck, Canon 5D Mk3, Atomos Ninja2 SSD Recorder, DV Camera Sony, Digital Point & Shoot Canon s100, Super 8 Canon 1014, LED Flower Toy, Fluorescent Tube, Roadside LED, Mac Pro Tower, iMac, Apple TV4, Apple TV1, Apple Mac Mini, Mac Book Pro Laptop, Lexicon Reverb, DBX Subharmonic Synth, Sep Mag Interlock, Dolby IO, AVID Sync IO, Vcube, Euphonix DSP Rack, Dolby Encoder, MOTU MIDI, Digital Clock, Dolby AD DA, Crown Amps, Tenori On, Label Printer, SYRP Genie Mocap, SYRP Genie Mini Mocap, DVD Reader Apple, BluRay Reader, Scanner, Apple iPad4, Apple iPad3, Apple iPhone5s, TV CRT 14 inch, TV CRT Portable, Battery Drill, Electric Bread Knife, Dyson Battery Powered Vacuum, Cake Mixer, Shaver x4, Battery Fan, Vintage Massager and a Reciprocating Saw.
- 6.3GB download which unzips into 9.5GB
- 140 x 24bit 96kHz stereo .WAV files
- Early bird price $65, the normal price will be $129.
Pro Sound Effects Interview On Virtual Reality Audio On Designing Sound Blog
Virtual reality is arguably becoming the new frontier for audio and sound design. Pro Sound Effects spoke with VR sound designer, Travis Fodor, about his thoughts, experiences, and predictions surrounding VR audio for an exclusive interview for Designing Sound.
When creating ambiences for a realistic environment, I bring ambient elements into Pro Tools just like I would for a film or TV spot. Rather than having a two-minute ambience backing up a scene in a film, I go through and piece together smaller ambiences of 15-20 seconds that are looped and intertwined by script and the Unity Game Engine. Playing smaller clips when needed, rather than large audio files all at once, is a lot less strain on the engine. I’ll also use hard effects, such as cars, birds, etc., but they are placed within the 3D space in Unity and implemented in a similar way as a video game.
we’re now at a point where we can begin to experiment with Ambisonics within a variety of VR experiences. This year we have a huge push of tech on both the hardware and software side. Google established B-format (First Order Ambisonics) as the default supported spatial audio spec for YouTube 360 & VR videos and their Jump camera rig. There are a lot of advantages to the format. I predict Ambisonics will continue to play a huge role in creating immersive VR experiences.
Read the full interview on the Designing Sound Blog.