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Atmos In Logic Pro - Everything You Need To Know

If you want to harness the power of Atmos in Logic Pro 10.7 the Logic Expert and Atmos guru Edgar Rothermich demystifies it. This includes an extended 47 minute video which will take you from zero to hero.

In his latest video, Edgar Rothermich explains the key components of Logic Pro’s new Dolby Atmos integration with in-depth demonstrations to help get you started.

In this 47 minutes video, I concentrate on the big new feature in the Logic Pro 10.7 update, Dolby Atmos. You might have noticed that Dolby Atmos comes with a learning curve, and you can't just click yourself through it after watching a 5 minutes video showing you how easy it is. Spoiler alert, it is not!

Yes, you need more than a 15 minutes attention span to learn some new things with this new format. This video provides detailed explanations of the main components of the Dolby Atmos integration in Logic with in-depth demonstrations, motion graphics, and diagrams that you won't find anywhere else.

The following topics are discussed in seven chapters:

#1 The Confusion about Spatial Audio

The term "Spatial Audio" might be the most confusing and misunderstood term (thank you Apple) in the context of Dolby Atmos. In this chapter, I explain what it is and what it is not.

#2 A Very Special Signal Flow

Logic uses an unusual way of routing audio signals in a Dolby Atmos Project. I’ve created unique signal flow diagrams to demonstrate this and to show the consequences of what happens if you are not aware of this.

#3 The Hidden Sample Rate Conversion

The required sample rate for a Dolby Atmos mix is 48kHz. However, the Logic team found a way to let you work in other sample rates, which comes in handy when you want to remix a Logic Project that you started, for example, in 44.1kHz. But be aware, there is some "fine print" that I point out in this chapter.

#4 Beds vs Objects

A Dolby Atmos mix uses Bed Tracks and/or Object Tracks. Besides the question which one to choose for your individual Tracks in your Project, I demonstrate the rather illogical way they are implemented.

#5 Routing Jungle

Once you leave the comfort of your 2-channel Stereo world and dive into Dolby Atmos, then the routing of audio signals becomes way more important with all those multi-channel 5.1, 7.1.2, 7.1.4 Channel Widths. Another important topic you definitely have to wrap your head around.

#6 Binaural Render Mode

The good news is that we don't need an expensive 7.1.4 speaker setup to mix in Dolby Atmos and, instead, we can just use headphones. The bad news is that it adds another topic to the Dolby Atmos learning curve, Binaural Audio. I explain what the Binaural Render Modes are in that context.

#7 Other Features in the new 10.7 update

In the last chapter of the video, I show some of the lesser-known new features in the 10.7 update, for example, "Record Automation with Audio Regions" with a recap of Logic's Automaton implementation.

Additional Viewing and Reading

Before you start mixing your first Logic Project in Dolby Atmos, I highly recommend watching my other video, "Mixing in Dolby Atmos - #1 How it Works" to better understand that format and the Dolby Atmos eco-system in general.

For more in-depth information about Dolby Atmos and the Logic Pro update with all the new features and changes, check out my two new books "Mixing in Dolby Atmos - #1 How it Works" "Logic Pro - What's new in 10.7", available as pdf, iBook, Kindle, and printed book.

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