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Sunday Sound Effects Round Up - Detunized, All You Can Eat Audio, MatiasMacSD, SoundBits, Avosound And A Sound Effect

In this edition of Sunday Sound Effects Round Up we feature new libraries from Detunized, All You Can Eat Audio, MatiasMacSD, SoundBits and Avosound. We also mention a number of excellent articles from the A Sound Effect blog including 5 Useful Tips For Creative Urban Field Recording, Recording Adventures: Preparing For A Succesful Field Recording Trip, Behind Baby Driver’s Masterfully Musical Sound Design, Sound Effects Creation On A Shoestring – A Q&A With Stuart Keenan and Rule Of Thirds: A Sound Design Approach By Barney Oram. Enjoy...

Detunized Release Dumpster Truck (Skiploader)  Sound Library

Stephan from Detunized has been in touch to tell me about his latest release. Dumpster Truck (Skiploader) is made up of the sounds of a DAF CF 75.310 mid-size truck that delivers open steel containers, also called skips. They are mostly used to collect debris, junk or discarded furnishings. Once these containers filled up, the truck picks them up again to bring them to the suburban garbage dump.

The library contains many sounds of container dumps, noises from load chains and their locking mechanisms as well as sound from the truck itself. This encompasses interior, door slaps, air pressure system, wheel noises, 7.5l 310hp diesel engine, exhaust and much more.

  • Broadcast WAV Light Version
  • 25 stereo files w/ embedded metadata
  • 24 Bit / 48 kHz
  • 25 min total playing time
  • 1.7 GB with extensive meta-data documents for SM import
  • 4 categories (container handling, driving activities, engine, underneath truck)
  • Price: 13 Euros
     
  • Broadcast WAV HD Version
  • 103 stereo files w/ embedded metadata
  • 24 Bit / 96 kHz
  • 110 min total playing time
  • 3 GB with extensive meta-data documents for SM import
  • 5 categories (container handling, driving activities, engine, foley and props, underneath truck)
  • Price: 35 Euros

All You Can Eat Audio Release Non-Engine Sonata Noises Sound Library

This library is all about all the sounds a car makes except the hum of the engine and the squeal of the tyres. Non-Engine Sonata Noises includes sounds of the various button, switches, compartments, doors, slams, and even an automatic seat inside a 2013 Hyundai Sonata. These are the features you interact with every time you get in and sit inside the car, but get drowned out by the frustrations of traffic and stop lights. Flip on the heated seat switch, and search through meta-data tagged using Soundly and Basehead.

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  • 56 Files
  • 1224+ sounds
  • 24 Bit / 96 kHz
  • 1.32 GB includes metadata 
  • Duration: Approx. 39 minutes total
  • Price: Introductory offer - $15, then $20

MatiasMacSD Release AXmos Cinematic Guitars Library

Matías Cerviño has produced AXmos Cinematic Guitars for situations when you need to create suspense, tension and movement in your production. 

Atmospheric elements, crazy chords, impacts, movements, reverses, soundscapes, distorted melodies, musical sound design and transitions are some of the things you will find in this collection, produced using a Stratocaster type electric guitar. The sounds have been designed to have a deep and musical feeling so that you can use them as effects or to enhance musical productions, generate a sound design musical moment and even compose tracks.

Matías recommends that this is a great library for Horror or Sci-fi games and movies, as well as great for trailers too.

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  • 150 files
  • 150 sounds
  • 24 Bit / 96 kHz
  • 2.4 GB includes metadata 
  • Duration: Approx. 68 minutes total
  • Price: Until July 31st - $30

SoundBits Release Crash & Smash – Designed Sound Effects Library

In Crash & Smash – Designed you get 5 categories (Glass, Metal, Stone, Wood, Plastic) each with 50 edited, layered and designed sounds of destruction and demolition. Additionally, you get 100 mixed heavy Crash and Destruction Sounds in 5.0 Surround. These were fully created and designed in surround not just upmixed and you also get the downmixed versions in 2.0 Stereo. All sounds were designed from the original Crash & Smash sound effects library which is also available in a bundle.

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  • Crash & Smash – Designed (Full):
  • 450 Files (350 in stereo + 100 in 5.0 Surround)
  • 24 Bit / 96 kHz
  • 2.99 GB includes metadata
  • Price: 30 Euros ex vat, then 40 Euros ex vat.
     
  • Crash & Smash – Designed (Stereo only):
  • 350 Files
  • 24 Bit / 96 kHz
  • 1,45 GB includes metadata
  • Price: Until July 31st 22.50 Euros ex vat, then 30 Euros ex vat

Avosound Release Myanmar Sound Libraries

This set is the Avosound Myanmar Sound Libraries are available as individual small packages or combined together in the Burmese Soundscapes Sound Archive. They include atmospheres from nature and the countryside, and the city soundscapes with sounds from Yangon, Mandalay and others.

The Burmese Soundscapes sound archive contains more than 150 recordings from Myanmar and comprises several sub-archives. Burmese Soundscapes features recordings of nature and environment sounds, as well as current recordings of Burmese cities in High Definition 24 Bit / 96 kHz resolution. Price: 195 Euros

  • Myanmar Atmospheres Sound Archive - 45 recordings with a running time of over 90 minutes, including rural Myanmar, forests, jungle crickets and birds. 
    • Burmese Jungle and Dry Forest Atmospheres
    • Burmese Crickets: Jungle Crickets, Cricket Atmospheres, Crickets at Night
    • Forest and Jungle Atmosphere: day, night and dusk
    • Village Atmosphere
    • Deforested Barren Lands and Tea Plantation
    • Recordings of typical Burmese Birds, e.g. the Blue-throated Barbet, the Great Barbet or the Asian Koel.
  • Price: 98 Euros
  • City Soundscapes Myanmar  The two major cities Yangon and Mandalay can be downloaded as individual collections, but they are also part of the City Soundscapes Myanmar Sound Archive. Additional recordings were made in the following cities: Pyin U Lwin, Hsipaw and Nyaung Shwe. Price: 131 Euros
    • Yangon traffic
    • Mandalay traffic
    • Recordings of Burmese cities like Hispaw, Pyin U Lwin, Nyaung Shwe
    • Harbour and boat docks / jetty piers
    • Boat traffic in Nyaung Shwe / Inle Lake
    • Leaf gold forge in Mandalay
    • Shwedagon pagoda atmosphere
    • Market atmosphere in Hispaw, Inle Lake Floating Market, Night Market in Hispaw, Mandalay Temple Market
    • Burmese restaurant, street food and tea house atmosphere
  • City Soundscapes Yangon - 53 Audio Tracks - more than 100 minutes - Individual Price: 87 Euros
  • City Soundscapes Mandalay - 22 Audio Tracks - 45 minutes - Individual Price: 40 Euros
  • as well as recordings of other Burmese cities like Pyin U Lwin, Hispaw, Nyaung Shwe
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Interesting Posts On The A Sound Effect Blog

 

5 Useful Tips For Creative Urban Field Recording

Want to capture the sounds of the city? This new guide by Anne-Sophie Mongeau – packed with examples – helps you record sounds that truly stand out:

In this article, I wish to share my approach on urban field recording. It consists of some tips and pointers I have come to learn and put into practice when doing field recording in urban environments. They are not based on practical or technical knowledge, but are rather meant to ignite creative thought processes. You could argue that the following tips are not limited to urban soundscapes and can very well be applied to any sort of field recording, but what I would like to convey here is how the sounds we find in a city can be incredibly revealing about a space we think we know extensively, and that listening and paying attention to those sounds may very well shine a new light on our surroundings.

You can read this article in full on the A Sound Effect blog.

Recording Adventures: Preparing For A Succesful Field Recording Trip

How do you prepare for a field recording trip? Recordist and sound designer George Vlad has been on more than a few – from smaller hikes to flying halfway around the world. In this in-depth guide, he shares his tips, insights and ideas for planning a successful field recording trip – covering everything from transportation, bags, recorders and microphones, to power, cables, storage and more:

Before I can start preparing for the trip I will first decide what sort of trip it is. I will ask myself questions like “how do I get to where I’m supposed to be recording?”, “What's my subject?”, “Is there a chance I can record something else as well?”, “Is there any hiking involved?” etc. The answers to these questions will make my decisions much easier.

You can read this article in full on the A Sound Effect blog.

Behind Baby Driver’s Masterfully Musical Sound Design

The sound and action in Edgar Wright’s hit film Baby Driver is masterfully choreographed – and from a sound design perspective, it was a gigantic undertaking. Here’s how the team did it, as told by supervising sound editor/sound designer/re-recording mixer Julian Slater, and sound effects recordist Watson Wu, in this interview by Jennifer Walden...

Firstly, from the very beginning, Edgar wanted this movie to be a complete symphony of music and sound design working together as a single entity.
It looks like fun, but you’re in there sweating the entire time for long hours — all to get great sound. The trick to not getting sick is, while you are spinning, don’t look down.
We had to break down each music cue in the movie into its own tempo map so that we knew exactly what the corresponding tempo of those sounds had to be to work within that music at that specific time.
Playing with perspectives and hearing through Baby’s POV was something that we were continually checking ourselves on to make sure it enhanced the cinematic experience.

You can read this article in full on the A Sound Effect blog.

Sound Effects Creation On A Shoestring – A Q&A With Stuart Keenan

Creating sound effects libraries doesn’t necessarily require a big budget – here, Glitchedtones founder Stuart Keenan shares his approaches to creating excellent SFX libraries without breaking the bank.

I’ve learned to use whatever I have at my disposal to its full capability and maintain a relatively simple setup which I know well.
Granular seems to work particularly well for creating Industrial, Dystopian, Sci-Fi or Abstract ambiences out of everyday recordings.
I’ve created lots of varied sounds just from jamming out on effects and it’s great for unique glitch and UI sounds.
I’ve learned not to be dissuaded by a lack of expensive gear and to simply go with getting the most out of what is readily available.

You can read this article in full on the A Sound Effect blog.

Rule Of Thirds: A Sound Design Approach By Barney Oram

Figuring out what works for a given project can be a challenge – and to overcome that, sound designer Barney Oram has devised a system to make the process easier. Here’s his sound design system:

Rule of Thirds is a technique I’ve been developing to foster creative re-iteration in my sound design work. It’s hardly a new approach, per se, but I’ve formalised it as a process and implemented it into my own workflow with great results. The phrase ‘Rule of Thirds’ is taken directly from photography, a technique by which the photographer uses a grid when framing photos to create a cohesive and pleasing image. I’m really just stealing the name – my approach doesn’t particularly bear resemblance to the photographic technique. The division of thirds is also fairly arbitrary for my approach, as I’ll go on to explain, but I found it to be a number I was most comfortable with.

You can read this article in full on the A Sound Effect blog.